The server is currently using the map Fireball. The next map to be played can be selected by clicking one a map below. After the next server restart, the selected map will be used. Servers restarts occur after the last human player has left the game. If no map is selected, then the server will choose a random map. Once selected, the map can not be changed until after the next restart.

The Computer Aided Map Designer's first real test... (150x150)
by Tom Grydeland
mapwidth:	150
mapheight:	150
mapname:	The Computer Aided Map Designer's first real test...
mapauthor:	Tom Grydeland
teamplay:	no
timing:	no
Blood's Music II (100x100)
by Blood, TIMID, DR.DEATH
framespersecond:	12
robots:	0
allowplayercrashes:	yes
allowplayerkilling:	yes
allowshields:	no
playerstartsshielded:	yes
targetkillteam:	yes
teamassign:	yes
teamimmunity:	yes
limitedlives:	yes
allownukes:	yes
playersonradar:	yes
missilesonradar:	yes
treasuresonradar:	yes
shieldeditempickup:	no
shieldedmining:	no
laserisstungun:	no
movingitemprob:	0.2
dropitemonkillprob:	0.5
destroyitemincollisionprob:	0.3
initialfuel:	1000
initialtanks:	1
initialecms:	0
initialmines:	0
initialmissiles:	0
initialcloaks:	0
initialsensors:	1
initialwideangles:	0
initialrearshots:	0
initialtransporters:	0
initiallasers:	0
initialemergencythrusts:	0
initialemergencyshields:	0
initialafterburners:	1
initialautopilots:	1
emcsreprogrammines:	yes
playerminimumstartfuel:	500
targetteamcollision:	no
allowplayerbounces:	yes
itemswallbounce:	yes
shotswallbounce:	no
ballswallbounce:	yes
sparkswallbounce:	yes
debriswallbounce:	no
allowclusters:	no
allowmodifiers:	yes
allowlasermodifiers:	yes
allowshipshapes:	yes
playersonradar:	yes
missilesonradar:	yes
minesonradar:	yes
nukesonradar:	yes
distinguishmissiles:	yes
identifymines:	yes
nukeminsmarts:	3
nukeminmines:	3
emcsreprogrammines:	yes
maxmissilesperpack:	1
minefusetime:	420
detonateitemonkillprob:	0.5
rogueheatprob:	0.01
roguemineprob:	0.02
maxshieldedwallbouncespeed:	60
maxunshieldedwallbouncespeed:	60
maxshieldedplayerwallbounceangle:	180
maxunshieldedplayerwallbounceangle:	180
playerwallbouncebrakefactor:	0.5
limitedlives:	yes
mapwidth:	100
mapheight:	100
mapname:	Blood's Music II
mapauthor:	Blood, TIMID, DR.DEATH
edgewrap:	yes
teamplay:	yes
oneplayeronly:	no
worldlives:	3
limitedvisibility:	no
gravity:	0
maxplayershots:	12
shotsgravity:	yes
CloudScape (179x176)
by Boerge 'Lynx' Berg-Olsen
mapwidth:	179
mapheight:	176
mapname:	CloudScape
mapauthor:	Boerge 'Lynx' Berg-Olsen
teamplay:	no
timing:	no
The Newbie Globe (170x170)
by Bjørn Stabell (newbie mods by Bucko)
mapwidth:	170
mapheight:	170
mapname:	The Newbie Globe
mapauthor:	Bjørn Stabell (newbie mods by Bucko)
teamplay:	no
edgewrap:	yes
maxrobots:	9
framespersecond:	12
allowplayerbounces:	yes
itemswallbounce:	yes
shotswallbounce:	no
ballswallbounce:	yes
sparkswallbounce:	yes
allowmodifiers:	yes
maxshieldedwallbouncespeed:	60
maxunshieldedwallbouncespeed:	60
maxshieldedplayerwallbounceangle:	180
maxunshieldedplayerwallbounceangle:	180
playerwallbouncebrakefactor:	0.5
DoggyStyle (49x50)
by Kjell Irgens
mapwidth:	49
mapheight:	50
mapname:	DoggyStyle
mapauthor:	Kjell Irgens
teamplay:	no
timing:	no
Fireball (200x200)
by Olaf Brandt
mapwidth:	200
mapheight:	200
mapname:	Fireball
mapauthor:	Olaf Brandt
crashwithpayer:	yes
playerkillings:	yes
playershielding:	yes
limitedvisibility:	yes
teamplay:	no
timing:	no
oneplayeronly:	no
limitedlives:	no
worldlives:	0
Fuzz EW (178x198)
by Ronny H. Arild (+BG)
mapwidth:	178
mapheight:	198
mapname:	Fuzz EW
mapauthor:	Ronny H. Arild (+BG)
teamplay:	no
playershielding:	no
edgewrap:	yes
timing:	no
Fuzz II (141x161)
by Ronny 'Snowball' Arild
mapwidth:	141
mapheight:	161
mapname:	Fuzz II:	 The Search for a Better Name
mapauthor:	Ronny 'Snowball' Arild
teamplay:	no
timing:	no
The Globe (170x170)
by Bjørn Stabell
mapwidth:	170
mapheight:	170
mapname:	The Globe
mapauthor:	Bjørn Stabell
teamplay:	no
edgewrap:	yes
Grand Prix II (200x200)
by Steven Singer (+BG&MB)
rogueheatprob:	1.0
roguemineprob:	1.0
allowshipshapes:	yes
maxrobots:	0
framespersecond:	13
objectwallbouncelifefactor:	1.0
maxshieldedplayerwallbounceangle:	160
maxshieldedwallbouncespeed:	80
maxunshieldedplayerwallbounceangle:	90
maxunshieldedwallbouncespeed:	40
maxitemdensity:	3.46021e-04
itemenergypackprob:	4.01323e-09
itemtankprob:	2.40292e-09
itemecmprob:	1.92426e-09
itemmineprob:	6.40779e-09
itemmissileprob:	1.92426e-09
itemcloakprob:	1.60596e-09
itemsensorprob:	1.60596e-09
itemwideangleprob:	2.70371e-09
itemrearshotprob:	1.94386e-09
itemafterburnerprob:	2.74620e-09
itemtransporterprob:	2.40596e-09
itemlaserprob:	1.60596e-09
itememergencythrustprob:	1.60596e-09
itemtractorbeamprob:	1.74620e-09
itemautopilotprob:	1.60596e-09
movingitemprob:	0.5
allownukes:	false
allowclusters:	false
allowmodifiers:	true
allowlasermodifiers:	false
itemprobmult:	0.02
friction:	0.03
checkpointradius:	10
racelaps:	3
initialfuel:	750
limitedlives:	yes
mapwidth:	200
mapheight:	200
mapname:	Grand Prix II
mapauthor:	Steven Singer (+BG&MB)
edgewrap:	no
timing:	yes
worldlives:	4
limitedvisibility:	no
shipmass:	20
gravity:	0
New Dark Hell (200x200)
by PeaceMaker
robotleavelife:	7
friction:	0.015
maxshieldedwallbouncespeed:	120
maxunshieldedwallbouncespeed:	120
maxshieldedplayerwallbounceangle:	360
maxunshieldedplayerwallbounceangle:	360
playerwallbouncebrakefactor:	0.55
objectwallbouncebrakefactor:	0.55
treasurecollisiondestroys:	no
allowlasermodifiers:	yes
allownukes:	yes
allowclusters:	yes
allowmodifiers:	yes
nukeminsmarts:	2
nukeminmines:	5
allowshields:	no
initialsensors:	0
initialwideangles:	0
initiallasers:	0
initialemergencyshields:	0
initialemergencythrusts:	0
initialmissiles:	0
initialafterburners:	0
initailecms:	0
initialtransporters:	0
initialtanks:	0
initialfuel:	2500
playerminimumstartfuel:	2000
dropitemonkillprob:	0.5
detonateitemonkillprob:	1.0
mapwidth:	200
mapheight:	200
mapname:	New Dark Hell
mapauthor:	PeaceMaker
edgewrap:	yes
maxrobots:	5
shipmass:	7
gravity:	0.0
New Dark Hell II (200x200)
by PeaceMaker
robotleavelife:	7
friction:	0.015
maxshieldedwallbouncespeed:	120
maxunshieldedwallbouncespeed:	120
maxshieldedplayerwallbounceangle:	360
maxunshieldedplayerwallbounceangle:	360
playerwallbouncebrakefactor:	0.55
objectwallbouncebrakefactor:	0.55
treasurecollisiondestroys:	no
allowlasermodifiers:	yes
allownukes:	yes
allowclusters:	yes
allowmodifiers:	yes
nukeminsmarts:	2
nukeminmines:	5
allowshields:	no
initialsensors:	0
initialwideangles:	0
initiallasers:	0
initialemergencyshields:	0
initialemergencythrusts:	0
initialmissiles:	0
initialafterburners:	0
initailecms:	0
initialtransporters:	0
initialtanks:	0
initialfuel:	2500
playerminimumstartfuel:	2000
dropitemonkillprob:	0.5
detonateitemonkillprob:	1.0
mapwidth:	200
mapheight:	200
mapname:	New Dark Hell II
mapauthor:	PeaceMaker
edgewrap:	yes
maxrobots:	9
shipmass:	7
gravity:	0.0
Padded Room (100x100)
by Dave Lemke
mapwidth:	100
mapheight:	100
mapname:	Padded Room
mapauthor:	Dave Lemke
crashwithpayer:	yes
playerkillings:	yes
playershielding:	yes
limitedvisibility:	yes
teamplay:	no
timing:	no
oneplayeronly:	no
limitedlives:	no
worldlives:	0
gravity:	0
The Pit! (156x200)
by Ronny H. Arild
mapwidth:	156
mapheight:	200
mapname:	The Pit!
mapauthor:	Ronny H. Arild
teamplay:	no
timing:	no
Planet X (310x267)
by Børge Berg-Olsen
mapwidth:	310
mapheight:	267
mapname:	Planet X 
mapauthor:	Børge Berg-Olsen
teamplay:	no
timing:	no
TEAMBALL 2.4 - 2 teams, 6 balls, 3 shots (57x83)
by DR.DEATH mods by Toast
playerstartsshielded:	no
allowplayercrashes:	no
targetkillteam:	no
targetteamcollision:	no
treasurekillteam:	no
treasurecollisiondestroys:	yes
treasurecollisionmaykill:	no
teamassign:	yes
mineswallbounce:	yes
itemswallbounce:	yes
ballswallbounce:	yes
shotswallbounce:	no
allownukes:	yes
allowclusters:	no
allowshields:	no
allowmodifiers:	yes
allowlasermodifiers:	yes
minesonradar:	yes
treasuresonradar:	yes
ecmsreprogrammines:	yes
teamimmunity:	yes
minefusetime:	0
maxshieldedwallbouncespeed:	30
maxunshieldedwallbouncespeed:	30
maxshieldedplayerwallbounceangle:	180
maxunshieldedplayerwallbounceangle:	180
playerwallbouncebrakefactor:	0.8
maxitemdensity:	0.1
movingitemprob:	1.0
itemprobmult:	0.001
dropitemonkillprob:	1.0
itemmissileprob:	0
itemlaserprob:	0
itemcloakprob:	0
itemautopilotprob:	0
itemsensorprob:	0
itememergencyshieldprob:	0
itemwideangleprob:	0
itemrearshotprob:	0
itemecmprob:	0.9
itemenergypackprob:	0.4
itememergencythrustprob:	0.8
itemtractorbeamprob:	0.8
itemmineprob:	0.5
itemtankprob:	0.5
itemafterburnerprob:	0.005
itemtransporterprob:	0.5
initialautopilots:	4
initialafterburners:	1
initialtractorbeams:	1
reset:	no
mapwidth:	57
mapheight:	83
mapname:	TEAMBALL 2.4 - 2 teams, 6 balls, 3 shots
mapauthor:	DR.DEATH mods by Toast
edgewrap:	no
edgebounce:	no
teamplay:	yes
limitedvisibility:	no
gravity:	0.0
maxplayershots:	3
Tourmination (80x80)
by Bert Gijsbers
maxitemdensity:	1e-3
itemprobmult:	5
itemenergypackprob:	0e-9
itemtankprob:	0e-9
itemecmprob:	0e-9
itemmineprob:	1e-9
itemmissileprob:	1e-9
itemcloakprob:	1e-9
itemsensorprob:	1e-9
itemwideangleprob:	1e-9
itemrearshotprob:	0e-9
itemafterburnerprob:	0e-9
itemtransporterprob:	0e-9
itemlaserprob:	0e-9
itememergencythrustprob:	0e-9
itememergencyshieldprob:	0e-9
itemtractorbeamprob:	0e-9
itemautopilotprob:	0e-9
allowshields:	no
playersonradar:	no
playerstartshielded:	yes
limitedlives:	no
robotsleave:	no
firerepeatrate:	1
initialafterburners:	1
maxshieldedwallbouncespeed:	80
maxunshieldedwallbouncespeed:	80
maxshieldedplayerwallbounceangle:	180
maxunshieldedplayerwallbounceangle:	180
allowplayercrashes:	no
allowplayerbounces:	yes
objectwallbouncelifefactor:	0.97
objectwallbouncebrakefactor:	0.20
playerwallbouncebrakefactor:	0.60
maxobjectwallbouncespeed:	400
debriswallbounce:	no
mineswallbounce:	yes
sparkswallbounce:	yes
shotswallbounce:	yes
mapwidth:	80
mapheight:	80
mapname:	Tourmination
mapauthor:	Bert Gijsbers
edgewrap:	yes
teamplay:	no
limitedvisibility:	yes
shotlife:	50
maxplayershots:	7
crashwithplayer:	no
Tournament (80x80)
by Ken Ronny Schouten
mapwidth:	80
mapheight:	80
maxrobots:	1
allowshields:	no
playersonradar:	no
playerstartshielded:	yes
limitedlives:	yes
worldlives:	3
mapname:	Tournament
mapauthor:	Ken Ronny Schouten
edgewrap:	yes
teamplay:	no
maxplayershots:	5
robotsleave:	no
itemprobmult:	0
Team Warfare (120x80)
by Andy Skinner
mapwidth:	120
mapheight:	80
mapname:	Team Warfare
mapauthor:	Andy Skinner
teamplay:	yes
targetkillteam:	yes
edgewrap:	no